> For the complete documentation index, see [llms.txt](https://wiki.tribals.io/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://wiki.tribals.io/tribals.io-wiki/building-elements/spike.md).

# Spike

Spike is a defensive structure that deals 30 damage per second to enemies when they walk on its effective range. Will inflict damage to anyone stands in its range.&#x20;

Protected by a [toolbox ](/tribals.io-wiki/structures/toolbox.md)if its placed adjacent to a protected building element.

Perfect structure to create a defensive perimeter around your settlement.&#x20;

Damage Radius: 1.6 units.

Decays with 6 units in every hour.

Each hit costs 40 durability damage to the attacker's weapon.\
It has 1000 durability points.

[Craftable](/tribals.io-wiki/crafting.md), requires [<img src="/files/FIZSa7n8YWt8zslOqlzt" alt="" data-size="line">](broken://pages/ISVPELS1t2NiO3MBpcT2)100x and [<img src="/files/eGk3BrsFQbYi1HANW4H3" alt="" data-size="line">](broken://pages/oEsacQp8kSmqelweHQCb) 5x.

| Spike                            |
| -------------------------------- |
| ![](/files/Qum8ywzFX7UnCyxZhExC) |
| Placeable: Ground                |
| Durability: 10000                |
| Protectable: Yes                 |
| Protection Cost: 1               |
| Damage Cost: 40                  |
| Ownership: Yes                   |
| Decay Time: 6                    |
| Provides Integrity: No           |
