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Pirate

The first ever humanoid character added into Tribals. They carry valuable loot, which drops when they die based on random chance. They also protect a chest that drops even greater loot than pirates.

Pirates protect their valuable loot from intruders. As long as they live, pirates will go back stand by their treasure.

There are 2 types of Pirates, yet their only difference is the weapon (Pistol and Musket) they carry.

Only spawns when Pirate Event start.

Loot Tables

When a pirate dies, it will roll a loot table, then it will roll specified amount of items from the selected loot pool.

Common:

  • Chance: 0.4

  • Amount: 3

Item
Stack
Rarity
Level

Wood

20-70

20

1

Stone

20-60

25

1

Leaf

2-8

50

1

Leather

1-4

66

2

Rope

1-4

77

2

Drum

1

44

3

Wooden Spear

1

68

1

Torch

1

55

1

Uncommon

  • Chance: 0.7

  • Amount: 2

Item
Stack
Rarity
Level

Wood

33-155

20

1

Stone

25-120

25

1

Leaf

5-12

50

1

Stone Spear

1

66

1

Bone Knife

1

55

2

Stone Pickaxe

1

57

1

Iron Bar

2-6

100

1

Rare

  • Chance: 0.9

  • Amount: 1

Item
Quantity
Rarity
Level

Wood

100-866

33

1

Stone

33-433

33

1

Iron Spear

1

88

2

Musket Ammo

1-11

58

4

Very Rare

  • Chance: 1.0

  • Amount: 1

Item
Stack
Rarity
Level

Gun Barrel

1-5

55

5

Spring

1-5

44

5

1

60

5

Musket

1

80

5

Pirate

Type: Humanoid

Attacks To: Player

Harvestable: No

Spawn Rarity: Event

Stats:

Health: 100

Damage: 20

Max Attack Radius: 25

Attack/Sight Radius: 10

Attack Time: 1800

Attack Give Up Time: 7000

Walk Speed: 0.01

Sprint Speed: 0.04

Turn Speed: 0.03

Quick Turn Speed: 1

Ass Range: 1.5

Last updated