Pirate
The first ever humanoid character added into Tribals. They carry valuable loot, which drops when they die based on random chance. They also protect a chest that drops even greater loot than pirates.
Pirates protect their valuable loot from intruders. As long as they live, pirates will go back stand by their treasure.
There are 2 types of Pirates, yet their only difference is the weapon (Pistol and Musket) they carry.
Only spawns when Pirate Event start.
Loot Tables
When a pirate dies, it will roll a loot table, then it will roll specified amount of items from the selected loot pool.
Common:
Chance: 0.4
Amount: 3
20-70
20
1
20-60
25
1
2-8
50
1
1
55
1
1-4
66
2
1-4
77
2
Drum
1
44
3
1
68
1
1
55
1
Uncommon
Chance: 0.7
Amount: 2
33-155
20
1
25-120
25
1
5-12
50
1
1
66
1
1
55
2
1
55
1
1
88
2
1
57
1
2-6
100
1
Rare
Chance: 0.9
Amount: 1
100-866
33
1
33-433
33
1
1
88
2
1
77
5
1
88
5
1
55
5
1
66
5
1-11
45
4
1-11
58
4
Very Rare
Chance: 1.0
Amount: 1
1-5
55
5
1-5
44
5
1
60
5
1
80
5
Type: Humanoid
Attacks To: Player
Harvestable: No
Spawn Rarity: Event
Stats:
Health: 100
Damage: 20
Max Attack Radius: 25
Attack/Sight Radius: 10
Attack Time: 1800
Attack Give Up Time: 7000
Walk Speed: 0.01
Sprint Speed: 0.04
Turn Speed: 0.03
Quick Turn Speed: 1
Ass Range: 1.5
Last updated