Pirate

The first ever humanoid character added into Tribals. They carry valuable loot, which drops when they die based on random chance. They also protect a chest that drops even greater loot than pirates.

Pirates protect their valuable loot from intruders. As long as they live, pirates will go back stand by their treasure.

There are 2 types of Pirates, yet their only difference is the weapon (Pistol and Musket) they carry.

Only spawns when Pirate Event start.

Loot Tables

When a pirate dies, it will roll a loot table, then it will roll specified amount of items from the selected loot pool.

Common:

  • Chance: 0.4

  • Amount: 3

ItemStackRarityLevel

20-70

20

1

20-60

25

1

2-8

50

1

1

55

1

1-4

66

2

1-4

77

2

Drum

1

44

3

1

68

1

1

55

1

Uncommon

  • Chance: 0.7

  • Amount: 2

ItemStackRarityLevel

33-155

20

1

25-120

25

1

5-12

50

1

1

66

1

1

55

2

1

55

1

1

88

2

1

57

1

2-6

100

1

Rare

  • Chance: 0.9

  • Amount: 1

ItemQuantityRarityLevel

100-866

33

1

33-433

33

1

1

88

2

1

77

5

1

88

5

1

55

5

1

66

5

1-11

45

4

1-11

58

4

Very Rare

  • Chance: 1.0

  • Amount: 1

ItemStackRarityLevel

1-5

55

5

1-5

44

5

1

60

5

1

80

5

Pirate

Type: Humanoid

Attacks To: Player

Harvestable: No

Spawn Rarity: Event

Stats:

Health: 100

Damage: 20

Max Attack Radius: 25

Attack/Sight Radius: 10

Attack Time: 1800

Attack Give Up Time: 7000

Walk Speed: 0.01

Sprint Speed: 0.04

Turn Speed: 0.03

Quick Turn Speed: 1

Ass Range: 1.5

Last updated