Spike
An effective defensive structure to keep away unwanted intruders. It deals damage to enemy when they walk on it.
Spike is a defensive structure that deals 30 damage per second to enemies when they walk on its effective range. Will inflict damage to anyone stands in its range.
Protected by a toolbox if its placed adjacent to a protected building element.
Perfect structure to create a defensive perimeter around your settlement.
Damage Radius: 1.6 units.
Decays with 6 units in every hour.
Each hit costs 40 durability damage to the attacker's weapon. It has 1000 durability points.
Spike |
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Placeable: Ground |
Durability: 10000 |
Protectable: Yes |
Protection Cost: 1 |
Damage Cost: 40 |
Ownership: Yes |
Decay Time: 6 |
Provides Integrity: No |
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