Spike
An effective defensive structure to keep away unwanted intruders. It deals damage to enemy when they walk on it.
Last updated
An effective defensive structure to keep away unwanted intruders. It deals damage to enemy when they walk on it.
Last updated
Spike is a defensive structure that deals 30 damage per second to enemies when they walk on its effective range. Will inflict damage to anyone stands in its range.
Protected by a toolbox if its placed adjacent to a protected building element.
Perfect structure to create a defensive perimeter around your settlement.
Damage Radius: 1.6 units.
Decays with 6 units in every hour.
Each hit costs 40 durability damage to the attacker's weapon. It has 1000 durability points.
Craftable, requires 100x and 5x.
Spike |
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Placeable: Ground |
Durability: 10000 |
Protectable: Yes |
Protection Cost: 1 |
Damage Cost: 40 |
Ownership: Yes |
Decay Time: 6 |
Provides Integrity: No |