Spike

An effective defensive structure to keep away unwanted intruders. It deals damage to enemy when they walk on it.

Spike is a defensive structure that deals 30 damage per second to enemies when they walk on its effective range. Will inflict damage to anyone stands in its range.

Protected by a toolbox if its placed adjacent to a protected building element.

Perfect structure to create a defensive perimeter around your settlement.

Damage Radius: 1.6 units.

Decays with 6 units in every hour.

Each hit costs 40 durability damage to the attacker's weapon. It has 1000 durability points.

Spike

Placeable: Ground

Durability: 10000

Protectable: Yes

Protection Cost: 1

Damage Cost: 40

Ownership: Yes

Decay Time: 6

Provides Integrity: No

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